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Intelligence Hub/Gaming/The Tet Effect: Where MMORPG Revenue Actually Goes

Gaming · Report VN-2026-G03

The Tet Effect: Where MMORPG Revenue Actually Goes

Ad costs rise 35–50% before Tet. Store revenue doesn't follow — because it left the store. Settlement data for flagship VN MMORPG titles records gross revenue at 30–150× the app-store line.

Pages

8

Tier

I

Format

PDF · DRM

Published

Sep 30, 2026

Table of Contents

01Which payment channel dominates Tet revenue
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02Pre-Tet advertising cost pressure
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03Whale migration to third-party webshop
04App review risk & the 150-day funnel roadmap
05About VNSIR
06Research governance & legal notice
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Sample · Methodology

Store data, corrected against partner settlement

The app-store view of Vietnamese MMORPG revenue is incomplete by design: most spending moves through publisher webshops, which store analytics cannot observe. VNSIR corrects for this by joining licensed app-intelligence data to first-party settlement records from a Vietnamese publishing partner, matching 20 MMORPG titles present in both. That overlap calibrates the store-to-gross relationship directly rather than assuming one. Advertising cost movements are indexed from Meta's Tet Insights 2024 and TikTok for Business' Playbook Vietnam 2024, with the cost index constructed by VNSIR against a January baseline of 100; platform research published in 2024 is applied to the 2026 Tet cycle.

20

Titles matched to settlement data

90

Months of market panel

1,784

MMORPG titles tracked